Instead of entering the game industry with the typical hoopla, Sprunki takes a more subdued, introspective route. The game starts out as a peaceful environment where players aren't under any time constraint to perform anything. Characters are merely waiting to be engaged with; there are no countdowns or chores that are plainly visible. When you eventually start playing, you understand that game wants you to listen, to hear every little sound and imperceptible shift as the environment slowly changes based on your decisions.
This is unique in that you have complete control over the sound flow rather than the motions of the characters. Every character has a distinct emotional state, rhythm, and subtlety. When placed in a performance venue, they become part of a live system rather than only producing noises. Like human emotions when appropriately triggered, the music builds, layers, and spreads gradually rather than exploding all at once. The composition becomes deeper the more patient you are.
The setting gives the impression of a once-bustling town that has somehow become quiet. Although there isn't a clear explanation, players may infer this from the presentation of the characters, light, and colors. The room seems warmer and more colorful while the music is playing, as if each tune were a little flame lighting up every nook and cranny. Because of this sensation, making music in Sprunki is more than simply making music; it's like bringing a universe back to life via very personal decisions.